GLASS | 3D Visualising | Refraction & Caustics

3D Visualising | Glass Study

This self-initiated exploration focuses on the relationship between lighting, materials, and form—showcasing a variety of conceptual bottle designs rendered in richly coloured glass.

Each piece is crafted to experiment with proportion, silhouette, and subtle detailing. From tall and angular structures to soft, rounded forms, the collection plays with geometry in a way that echoes the aesthetic of premium fragrance, cosmetic, and spirit brands. These could easily be imagined as high-end perfume flacons or luxury glass decanters.

A key part of this visual study was using Cinema 4D with V-Ray to simulate realistic lighting and surface reactions. The choice of a dark, reflective studio environment enhances clarity and drama—while fine-tuning the refraction, dispersion, and glass roughness allowed for more nuanced renders that feel tactile and believable.

This project wasn’t just a technical exercise. It was about exploring how small visual decisions—like bevels, wall thickness, or light transmission—can dramatically shift the tone of a product. A slightly redder hue, a tighter shoulder, or a smoothed base can move a design from masculine to delicate in an instant.

As a 3D visualiser, I often use studies like this to refine my eye, push boundaries, and create tools for visual storytelling. If you’re in the business of product design, packaging, or branding, and want to explore how 3D visuals can elevate a concept before it goes to production—I’d love to chat.